Aiming to enhance student engagement, communication skills, and learning around working with immigrants, our gamified role play for social work classes incorporates game elements and scenario changes. Using peer-reviewed literature and supplemental interviews the content is factual. Preliminary qualitative themes include student engagement, real-world knowledge application, and improved classroom morale.
Learning Objectives:
At the end of this session, attendees should be able to:
explain the benefits and importance of active learning, role plays, and gamification in higher education and social work classes specifically
describe how the research team used innovative research methodologies to create a gamified role play activity for use across a variety of social work classes
critically think about ways they can incorporate innovation into their own classroom